Find many great new & used options and get the best deals for Icewind Dale: Rime of the Frostmaiden By Wizards RPG Team (2020, Hardcover) at the best online prices at eBay! When will each party member reveal their secret to their allies? Is there something youd place above these tips? Might that be you? And past this icy dungeon is a secret so old and terrifying that few dare speak of it. Since these secrets are determined randomly, feel free to ask your DM to redraw your secret if you get one that doesnt interest you. A goliath survivor of some kind might be cool. Whispers Bard - someone to tell ghost stories around the campfiremaybe the one about the murderer who steals their victims faces Mercy Monk - life is harsh in the Dale; maybe your monk is there to ease the suffering of those threatened by this eternal winterand the "mask" aesthetic fits in nicely with everyone bundled-up. To really make your character fit in here, we can check out the background table in the welcome section of the book! Icewind Dale: Rime of the Frostmaiden Dice and Miscellany Kit Great Accessory for Players, Perfect Gift for Adventurers From the half-frozen lakes to the shrouded peaks, this accessory contains resources to enhance the experience of playing Icewind Dale: Rime of the Frostmaiden, a Dungeons & Dragons adventure book sold separately. Thats why I suggest taking the time to plan out a loose structure for the first chapters. Again, you can see Part 3: Starting Strong, Part 4: Northern Ten-Towns, and Part 5: Duergar Conspiracy for more advice on how to do this. Only the strong of heart and body survive in the ice, but those who wield magic are more likely to survive the monstrous beasts that lurk beneath the snow. Thanks for the reminder about that point, much appreciated. I especially liked getting a glimpse into your thought-process here (the why's behind each choice). I would go with Waterdeep or Neverwinter (because I know of a nice little supplement about that city), and have the character be driven to protect their new life in Ten Towns at all costs! For more specific advice on encounter balance, you can check out the DMs Resources for Icewind Dale: Rime of the Frostmaiden, which contains detailed assessments and suggestions for most of the encounters in Rime of the Frostmaiden. If you want your secret to be dark and sinister but you draw the Drizzt Fan secret, you might not have much fun; likewise, if you dont want to carry too much of an emotional burden this game but you draw the Slaad Host secret, you might suddenly have more burden than you bargained for. You can get A Monster for Every Season: Summer 2 now at Gumroad. This is correct. So Natural Explorer easily makes the ranger worth multiclassing if you dont already have one in your party. Twiggy Tenderfoot the druid quickly ran over to revive the two fallen PCs, but for the dwarf's condition there was no remedy! If you havent already checked it out, the rest of the video walkthrough series for Rime of the Frostmaiden is available for free on our YouTube channel. Maps and Guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Book Organization: We take a look at how the adventure is organized, and the overview provided by the adventure. Im new to Dnd, this weekend will be the last session in the starter campaign and we are moving on to Icewind Dale. Hjolgram the dwarf bard had inadvertently trigged a dangerous magic item, which then promptly incinerated him and mortally irradiated Madoc the ranger and Omm the tiefling sorcerer. The book was reviewed using a physical copy . 1. Create an account to follow your favorite communities and start taking part in conversations. If youre having trouble figuring out exactly how to balance an encounter ahead of time (should I remove this monster or that, or should I reduce its HP, or), try always to consider how you can save the encounter once it begins to go awry. This seems to be the best fit both when looking at the difficulty of the different quests, but also when considering that Caer-Konig and Easthaven will quickly lead the characters toward Sunblight, which you probably dont want to happen too early. Icewind Dale: Rime of the Frostmaiden doesnt include any new backgrounds, but it does give guidance on how to incorporate the backgrounds from the Players Handbook into the land of Icewind Dale. Shadow Sorcerer - you know what? Criminal: Icewind Dale is also known for harboring criminals, but this background mentions two cities with little to no 5e content, and suggests even less motivation to stand out and be a hero! How Many Adventure Site Available on Icewind Dale: Rime of the Frostmaide? Use rumors and NPC conversation to steer the characters toward towns and locations that have creatures/NPCs that are tied to the story, such as Bremen (frost druids), Lonelywood (frost druids), Caer-Konig (duergar), Caer-Dineval (Arcane Brotherhood/duergar), and Easthaven (Arcane Brotherhood/duergar). I am going to play a half elf Ranger up a character for Rime of frostmaiden. The appendices of this adventure contain 17 character secrets that you can randomly choose for your character when you create them. My character is a half elf Druid (Druids are absolutely amazing for this campaign). How long it will take will depend on how you structure the game, if your players want to attempt every quest, and how often they get sidetracked. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in . You know from the wilderness DM guide that Aurils Everlasting Rime has plunged Icewind Dale into extreme cold conditions, so to resist that constant threat of exhaustion, characters need cold weather clothing, or resistance to cold damage. R.A. Salvatore, James Wyatt and Jeffrey Ludwig'sLegacy of the Crystal Shardoriginally released in 2013, though it allows players to use any edition of Dungeons & Dragonssince 3.5e. Oh yeah! Zoom In. I've been DMing Rime, we're almost finished (last session probably this week actually.) Maybe Goblin or Orc because those are fairly common enemies? Seems really fun! WARNING: The following article contains spoilers for the latest Dungeons & Dragons book, Icewind Dale: Rime of the Frostmaiden, available now from Wizards of the Coast. Next Page. Instead, she informs them about Ythryn and the Codicile of White needed to enter it, but leaves it up to the characters to figure out where to find both. Icewind Dale: Rime of the Frostmaiden is a huge adventure book filled with opportunities for characters to start their heroic (or morally ambiguous) journeys in the rough-and-tumble settlements of Ten-Towns. Wizards are a strong choice in this campaign because of the amount of spellbooks and related items found in the campaign, moreso than bards so I would change that. But if theyre down for anything, you can have each player draw twice for extra secrets, and I recommend this regardless, because some of the secrets are just not that exciting. This has been a strange year. Ive been having a blast playing a Triton cleric, and flavoring all of my spells like water bending, which fits so well for this icy environment! I really like how you wrote it. limb and say undead as a favored enemy is likely going to be quite appropriate at 6th level. that both DMs and players hate. I get two or three languages (one from background, one from half elf and potentially one from favored enemy). Although there are no official 5e adventures set in the area at this time, that doesn't mean there aren't any in general. The Icewind Dale: Rime of the Frostmaiden line includes bone chilling new monsters to confront, like the unnerving Tomb Tapper and ferocious Abominable Yeti. In it heroes face the terror and dangers of the frozen tundra, experience new monsters, and even get the chance to delve deep into a long forgotten magical city. I think I've narrowed it down to what, overall, might be the best option. Now, Pirate Cannibal: is a genuinely dark secret to seed the location of the loot-laden Dark Duchess pirate ship in chapter 2! I would probably be Circle of Wildfire, and my race as a half-elf or wood elf. Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelight of Ten-Towns and the many bone-chilling locations that surround it. I know they were acclimated to cold and mountainous climates, but not flat out resistant to Cold. It consists of seven chapters, which is nothing on Curse of Strahd's 15 but, the first two chapters are sprawling. Sage is the third background I was going to mention in the video. Seriously, check out the wilderness survival guide if youre not convinced! Regarding the players and their characters whys, I suggest that you have a session 0 with the players, where you give a bit of background information about the adventure (its set in Icewind Dale, which has been cursed with wintery darkness, etc.) 4. ooo that sounds so cool! Not at level 4, anyway. Bard - Partial face if the paladin doesn't feel like it, skills, bardic inspiration, support spells. The adventure throws characters from levels 1-11 into an unending winter's night brought on by a goddess' wrath. I havent read or played the adventure, so my opinions are both spoiler free and also just kind of blind conjecture. In fact, the sun no longer appears above the mountains, not even in . That Icewind Dale: Rime of the Frostmaiden is a campaign dealing with loneliness, isolation, and an unrelenting cold seems eerily timed with the way the world feels outside of every Dungeon Master . Frankly though, anyone the writers consider worth interacting with will almost certainly speak Common, so the value in languages is really more in being able to communicate with your party in a language others wont understand than in being able to understand others. Dont try and force these moments, but revel in them when they happen! What is your character's background? Do you usually have deaths? For some reason this feels really fitting; I got a mental image of a bunch of psions setting up a LAN party. This roguish archetype from Xanathars Guide to Everything brings the sharp senses and curious mind required for any party that wishes to delve into the lost secrets buried beneath Icewind Dale. This tempestuous primal path from Xanathars Guide to Everything is perfect for a Reghed warrior of the Tiger tribe who feels the primordial magic of the storm in their blood. of the Frostmaiden, Jedd Chevrier : Illustrations done for D&Ds Icewind Dale - Rime of the Frostmaiden. And it is the ranger, my friend, who is finally getting their time in the sun so to speak. I don't know why that seems so fun, it just does. You might try giants, but really it doesn't matter. Id never lie to you, reader dearest. I'll probably allow for that, but not every single night. Baldurs Gate: Descent into Avernus free maps, a series of articles on running Rime of the Frostmaiden, video series on running Rime of the Frostmaiden, DMs resources for Rime of the Frostmaiden. In fact, the opposite may be true: Being able to sneak up on a group of enemies who are looking for you. While snowfall was relentless, much of it blew east to the nearby Reghed Glacier. (druid). This means taking a minute to just think about how youll handle it if the characters are defeated by the verbeeg in Good Mead ( maybe its romantic partner shows up and suggests ransoming them back to the town) or get in over their head in Sunblight (perhaps Grandolpha arrives with a squad of duergar to give a helping hand), and so on. Arctic druids have some good spells too. Druids of frost devoted to Auril the Frostmaiden stalk the snow, spreading her grim power wherever they go. Wizards who specialize in illusions may be able to avoid life-threatening encounters while exploring the indifferent fields of ice and snow. Love it! I'd go a Winter Eladrin Sorcerer who was frozen in ice for hundreds of years, and was awoken by the party. The frost druids provide the duergar with chardalyn, while the duergar help the frost druids track down and eliminate the Arcane Brotherhood. I've been thinking more about what I'd play myself. Luckily, I'm still making night version along with all the outdoor locations I paint, so with Icewind Dale being in eternal night, that is the version that . Character Ideas for Icewind Dale: Rime of the Frostmaiden. Youre a gem of the community here. So Not really? So evocative! And, if you decide to go this route, check out our very own adventureA Heart of Cold, which works perfectly as a tie-in adventure where you can provide the party with the information they need! and the goliaths of Icewind Dale can point to the entrance to Ythryn in the Reghed Glacier. You, as DM, describe the everlasting winter to them, the players, and then they start the game knowing this is the situation. And, if you decide to go this route, check out our very own adventure. This can make the adventures story seem somewhat obscure and disjointed, causing both players and characters to become confused about what the point of the adventure really is and what their goal should be. In any event, knowing the characters motivations helps you plan out the rest of the adventure so that theyll naturally follow along with the story. Yes that does change things quite a bit. For newer DMs in particular, but also experienced DMs who prefer a more structured approach, running a complete sandbox like this can be a daunting task, and the adventure book itself doesnt provide too much aid. The rules for extreme cold are in the Dungeon Master's Guide (page 110) and are also written on page 11 of Rime. The Eldritch Knight is a warrior through and through, but armed with just enough magical tricks to overcome Icewind Dales supernatural horrors when they arise. It's certainly a powerful, but I would pretty much have her take the boon away once it's clear to the Frostmaiden that the party is against her. You can also check out this video on story and foreshadowing in Chapter 1: Ten-Towns: Thats why I propose that you open the later chapters of Rime of the Frostmaiden. MOG, design a darn RPG system. This may not seem like a big deal, but hear me out: if they start in Icewind Dale, then the characters are all familiar with the situation. 96048 The Lodge Papercraft Set Icewind Dale: Rime of the Frostmaiden D&D C. Contents are still in shrink wrap **** If buying more than one item from me feel free to message me and ask for a combined invoice/shipping discount. As an example, I recently created a Shifter Ranger with the Fisher background. That being said, Curse of Strahdis the only adventure on this list not set in the Forgotten Realms, instead taking place in Ravenloft. And theyre awesome with the new cold-resistant goliaths! I made an Auril that fits my version of the campaign! Here is Wizards of the Coast's description: In Icewind Dale, adventure is a dish best served cold. Ads . For the conditions outdoors, anything that evokes IRL Alaska / Yukon / Scandinavia / Siberia / Antarctica will be appropriate. Edit: Perhaps a wolf is the spirit animal of this character, either their Shifter ancestry, or druidic affinity. The big deal is their level 1 natural explorer feature: choosing the arctic as your favored terrain means you double your proficiency bonus for Intelligence and Wisdom skill checks, your party travels at a normal pace and cannot become lost, you can be stealthier, find twice as much food, and precisely track creatures throughout Icewind Dale! Assuming they will, the book then recommends having each player draw a random card, and discarding if the secret is a bad fit. My personal favorite, however, is that Auril has learned of the Arcane Brotherhoods quest to uncover Ythryn and the Everlasting Rime is her attempt to stop them. I was half-tempted to go a spiritual route too. The character, after this life-scarring event, would be traumatized and started travelling the world in search for something to fill their life with. Because sunlight sensitivity is not a problem here! What would you play? Paladins are always motivated, but much like Warlocks or even clerics, being devoted to the Frostmaiden would make your campaign very interesting! Reghed Heir: provides a royal edgy backstory and an awesome were-polar bear contact-- so definitely one you should use in your game! Happy to help! Beyond this yawning fissure, the Caves of Hunger await. The adventure, which takes players from levels 1-10, is definitely horror-inspired, so those who likedRime of the Frostmaiden'suse ofthat genre will certainly enjoyCurse of Strahd. Perhaps a member of a barbarian tribe? Here are four you might want to play after finishing the newest Dungeons & Dragons adventure. For your first level Ranger abilities, I'd suggest picking a favored enemy and terrain that jives with your background rather than strictly focusing on potential optimization for the particular campaign you are playing. ISBN-13: 978--7869-6698-1. Please enable JavaScript to get the best experience from this site. Icewind Dale is an excellent place for any wizard hungry for knowledge, as ancient relics of the long-fallen Empire of Netheril can be found buried in the snow. The wizard schools of Evocation, Abjuration, and War Magic all seem well suited to combat the creatures of Icewind Dale. Available as both a random encounter and as part of the "Dark Duchess" mission, Arveiaturace is an ancient white dragon that is among the most fearsome monsters in all of Icewind Dale. Honestly, I don't think it matters. These are very loose ideas, of course, and should be fitted to your purposes. The Dream Druid feature also hides your party while resting, so it essentially removes any risk of ambushes. Were always happy to assist. I thought the Runes were all broadly useful to a Fighter, but I think most Martials suffer from 'Why would I keep leveling in this class past 5" syndrome and I think I'm just used to it. Please check out my homebrew, I would appreciate feedback: Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World,Enigmatic Esoterica forms. Unfortunately, the books answers to most of these questions are either you figure it out or just because. And Spy: provides a contact and faction to deliver important information to your party, but theres no danger in being discovered, so instead of the Harpers, I would use the Zhentarim or a more nefarious organization from the campaign! Seems very fitting. Press question mark to learn the rest of the keyboard shortcuts. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane. Icewind Dale: Rime of the Frostmaiden clocks in at 319 pages, which is a little over par compared to other recent official settings. Overall, only use secrets that make sense for the character, provide cool contacts or seed fantastic locations, or are FUN for some other reason! For a more in-depth guide to creating this structure, you can check out, For more specific advice on encounter balance, you can check out the, DMs Resources for Icewind Dale: Rime of the Frostmaiden. Im a new DM (only run a couple of oneshots) and I really appreciate the guidance youve offered so I can make it a great game for my players. 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