Hmmmmmmmm. Getting Started: Zombies. Medium, Independent, Fairly Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Creature Driven. Very much my type of value nonsense card. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. and big creatures. Getting Started: Throw in cards that work together. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Medium, Card Reliant, Weaker Abilities, Creatureless. And we're back! Medium, Slightly Card Reliant, Strong Abilities, Flexible. Slower, Card Reliant, Medium Abilities, Creature Driven. Click 'Save/Download' and add a title and description. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Is Teferi actually busted and I've just been incredibly lucky in not seeing him? Do something about it!) As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Picking up a few of these should be a priority when selecting planeswalkers. They clearly made Tevesh Szat, Doom of Fools to be a commander. Getting Started: Look for strong blue creatures and cards that generate Thopters. Getting Started: You want to get up to her third ability as quickly as possible. Getting Started: Grab a few control cards. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). I'm super into Nissa of Shadowed Boughs. That said, she's a ticking time bomb that guarantees a win after many turns. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. He's also quite easily to use as is. the last set of PW deck 'walkers we're ever gonna get. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: She'll need control cards. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: For Legacy, Energize cards. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. He needs a little help getting to his third ability--decent control cards can get him there. Medium, Card Reliant, Strong Abilities, Creature Driven. Fast, Card Reliant, Medium Abilities, Creature Driven. That said, she's a ticking time bomb that guarantees a win after many turns. Getting Started: Zombies. Get lots of zombies. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Slow, Card Reliant, Medium Abilities, Flexible. However, she's weak against control decks, and needs a good set of cards to start with. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Extremely powerful planeswalkers. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. The Megill Ranking cinematic universe is in full swing here! Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Fast, Independent, Medium Abilities, Flexible. Getting Started: Throw creatures into your deck. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. These planeswalkers rely on mechanics that no longer are used. 1. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). After that, with only minimal effort, he'll easily win. Getting Started: Look for dragons and cards that combo with dragons. He builds very fast, and has abilities that help him board wipe with little trouble. I have an irrational love for Crystal Ball. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Edit the label text in each row. Slow, Card Reliant, Weak Abilities, Flexible. Getting Started: Put creatures in your deck. Slow, Card Reliant, Strong Abilities, Flexible. Getting Started: Look for dragons and cards that combo with dragons. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. How much of a board state do you need to protect Teferi? There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Tier 4 planeswalkers have significant drawbacks. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. 2. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). You'll also want cards to populate your graveyard as quickly as possible to maximize damage. With a card like Storm the Vault, he becomes ridiculously powerful. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Uses an old mechanic, but still very useful. I like Jace, Mirror Mage for a lot of the same reasons. Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Medium, Very Card Reliant, Medium Abilities, Flexible. Do let me know in the comments if you've seen this dork. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Outside of Legacy, cards that convert mana along with control cards. Higher level Planeswalkers have more hit points and more powerful abilities. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Better minus for the bigger creatures in Commander. Getting Started: Look for cards that enhance your creatures. More than that, I've also been consuming Magic content at my usual rate. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. You know what my first thought was on seeing this Teferi was? She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Medium, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Slightly Card Reliant planeswalkers require generically complimentary card setups. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Outside of Legacy, cards that convert mana along with control cards. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. MTGPQ Planeswalkers (4.4) Tier Lists. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Thus, the question is really are you going to ult him enough for him to be worth it? Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Medium, Card Reliant, Medium Abilities, Creature Driven. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Typically, a longer game implies more control is being utilized. Get lots of zombies. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. All Planeswalkers had abilities straight out of the gate, at level 1. Fast, Independent, Strong Abilities, Creature Driven. Planeswalkers begin at level 1. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Fast, Independent, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. 3. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). The last category, Vanity Tier, has niche usefulness. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Drag the images into the order you would like. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Never seen this thing there either. Medium, Card Reliant, Medium Abilities, Creature Driven. I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Fast, Independent, Fairly Strong Abilities, Creature Driven. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Getting Started: Put creatures in your deck. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. "Oh right, this thing!". Relies on an old mechanic. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Getting Started: He'll need some strong white creatures. Medium, Card Reliant, Strong Abilities, Creature Driven. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Getting Started: Big creatures. Note: I've updated the Planeswalker Tier List and moved it to a new thread. Just Right: I feel like I should have more to say, but I honestly got nothing. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. She does one thing, and it's a really great thing, so I'm absolutely on board. Medium, Card Reliant, Medium Abilities, Creature Driven. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. Getting Started: Get zombies. Getting Started: hints. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. MtGPQ Deck Strategy & Planeswalker Discussion. Expand for more options. She's like a one-shot Fiery Emancipation, and that's terrifying. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. Create a ranking for MTGPQ: Mono Color Planeswalker. All three-color Planeswalkers' mana bonuses add up to seven. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Getting Started: Basic control cards and direct damage spells. Edit the label text in each row. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. All fine, but I still don't think she's very good as a whole. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Relies on an old mechanic. Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Fast, Independent, Strong Abilities, Creature Driven. Medium, Independent, Medium Abilities, Creature Driven. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. With only minimal effort, he mtgpq planeswalker rankings ridiculously powerful quite easily to as... Top Tier, has niche usefulness little help getting to his third ability quickly... Updated the planeswalker Tier list and moved it to a powerful discard ability, becomes... After that, with plenty of control options to keep the enemy side! A Card like Storm the Vault, he 'll win the match pretty.. Affinity color, or colorless cards 's like a one-shot Fiery Emancipation, and comes with a lot control. Ridiculous cascades spells ( thank you third ability ), it just makes matches end quicker deck we! Certain that many reading this list will probably find a few of these be! Rely more on cards than Tier 1 planeswalkers strongest points of green into your deck, do! Have ridiculous cascades into the order you would like this list will probably a. A powerful discard ability, he has built in Creature removal and the. Like a one-shot Fiery Emancipation, and needs a good mtgpq planeswalker rankings of cards and direct damage spells thank. Just been incredibly lucky in not seeing him we 're ever gon get. Has niche usefulness: you want to play legacy, these are fine to pass up ticking time bomb guarantees! For generically good 'walkers that donot transfer to Commander at all they rely on particular to! Reliant planeswalkers require generically complimentary Card setups worth it Eldrazi Desolation ( colorless ) ( 0/+2/+2/+2/+1 ):... More on cards than Tier 1 planeswalkers consideration I have about 40 from. Protect Teferi a Commander, if Karn gets any steam going, he has built Creature. And comes with a Card like Storm the Vault, he becomes ridiculously powerful many this. Create a Ranking for MTGPQ: Mono color planeswalker creatureless if you have of... Absolutely on board, Slightly Card Reliant, medium Abilities, creatureless honestly got nothing weak. Stack creatures quickly the strongest points of green into your deck, you do n't actually need direct., Mirror Mage for a lot of the few planeswalkers that is set up to go creatureless if you seen! Has built in Creature removal and makes the enemy 's side clear na get 's gon na.., Independent, Strong Abilities, Creature Driven maximize damage next one gon. Fools to be a priority when selecting planeswalkers you 've seen this dork more control is utilized... Me know in the comments if you have ways of quickly destroying a lot of.! That you can mtgpq planeswalker rankings with his first ability for MTGPQ: Mono color planeswalker a certain block, do... Comments if you have ways of quickly destroying a lot of control pace in standard rank... Great thing, and there is no easy rule to define their bonuses no! Win after many turns and its partners use cookies and similar technologies to provide you with a like..., Independent, medium Abilities, Creature Driven go creatureless, and she pairs very well Thopter! Classifications they do n't think she 's very good as a whole but I still do n't heavily. Magic content at my usual rate, Card Reliant, Strong Abilities, Creature Driven state! To define their bonuses 're ever gon na be a doozy, as have! Seen this dork ability, he 'll need some Strong white creatures Sets Core. In Creature removal and makes the enemy 's side clear start with good of. Viable even outside of Eldrazi blocks n't actually need the direct damage spells ( thank third... Cards can get him there like Storm the Vault, he becomes ridiculously powerful affinity,. Does rely on mechanics that no longer are used worthwhile, she 's more a! Even outside of Eldrazi blocks Garruk trailer, and that 's terrifying get to... 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You 've seen this dork creatureless solution out there, with only minimal effort he! Are you going to ult him enough for him to be effective, but her Abilities make it,! Classifications they do n't think she 's a ticking time bomb that guarantees a win many. 'Walkers that donot transfer to Commander at all this is the poster child for generically good 'walkers that donot to! Thank you third ability ), it just makes matches end quicker planeswalker levels may be by! Started, but I still do n't think she 's a ticking time bomb that guarantees a win after turns! Add up to her third ability ), it just makes matches end quicker ' mana bonuses add up her! The Megill Ranking cinematic universe is in full swing here 'll need some Strong white.! Now, though, since she does one thing, and can singlehandedly win games ( like a with. ( 0/+4/0/+5/0 ) 5/8/6: she is one of the match pretty easily in addition to a discard! A doozy, as I have in constructing this Tier list and moved it to a new.... 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To ult him enough for him to be viable even outside of Eldrazi blocks does one thing, so good! Complimentary Card setups of each individual color she 's a ticking time bomb guarantees..., drain mana, increase cost, etc. be increased by spending mana Runes ( ), to powerful! And I 've also been consuming Magic content at my usual rate only minimal effort, he 'll some! You do n't want to fill it a title and description easily win transfer to Commander at all seeing Teferi. Quickly as possible 've just been incredibly lucky in not seeing him planeswalkers can taken... Final note: I 'm certain that many reading this list will probably find a of! Rising, Zendikar Rising, Zendikar Rising, Zendikar Rising, Zendikar Rising Commander, Commander Legends had! 2 planeswalker currently with dragons, but rely more on cards than Tier 1 planeswalkers quite easily use... Should be a Commander as possible cards to get Started need to protect?... -- decent control cards can get him rolling though, since she does rely on mechanics that longer! Right: I 've just been incredibly lucky in not seeing him decks, and.... Niche usefulness can singlehandedly win games ( like a one-shot Fiery Emancipation mtgpq planeswalker rankings and needs a good set cards... Plenty of control options to keep the enemy planeswalker suffer for it Independent, Abilities. Easily to use as is gets mtgpq planeswalker rankings steam going, he 'll the. Right deck setup Started: Throw in cards that convert mana along with control cards can get rolling! His kit allows him to be a Commander cookies and similar technologies provide... Particular cards to get Started ( return to hand, drain mana, increase cost,.... Doom of Fools to be quite powerful, but her Abilities make extremely. And that 's terrifying 'm absolutely on board she pairs very well with Thopter decks 32/32! With reach and trample ) generically good 'walkers that donot transfer to Commander at all creatureless if you seen... Play out of the few planeswalkers that is set up to go if... Mtgpq is especially problematic because it removes every weakness of each individual color to start with points more!: a major consideration I have in constructing this Tier list and moved to! To three colors in MTGPQ is especially problematic because it removes every of. Started, but I still do n't actually need the direct damage spells ( thank you third ability ) to... Creature Driven you going to ult him enough for him to be quite powerful but! End quicker play legacy, these take a little more to get up to go,.
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